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Damir Mačković
Damir Mačković
3D artist
Zagreb, Croatia

Summary

I am a 3D artist with experience of working in game and TV&Film post-production industries. I am passionate about creating game art and post-production look development and rendering.

Skills

3D Animation3D Modeling3D VisualizationLightingTexturingProduct Design

Software proficiency

Maya
Maya
Modo
Modo
V-Ray
V-Ray
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Redshift
Redshift
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere
Houdini
Houdini

Productions

    • TV Production
      Talking Tom and Friends
    • Year
      2018
    • Role
      Junior 3D/lighting artist
    • Company
      Poster d.o.o.
    • Video Game
      Raid WW2
    • Year
      2017
    • Role
      3D environment artist / intern
    • Company
      Lion Game Lion

Experience

  • 3D Generalist at RC Anima
    Zagreb, Croatia
    June 2021 - Present

    3D modeling, animation and rendering for TV commercials .

  • Junior 3D/lighting artist at Poster d.o.o.
    Zagreb, Croatia
    August 2017 - Present

    I am currently employed at Poster d.o.o. VFX studio from Zagreb. At Poster we are working on the Talking Tom and friends animater series. My duties on this project are creating and managing Houdini digital assets for each new episode, creating and managing shader database, look development and lighting.

    Apart from Talking Tom and Friends, I have been working on several films and short commercials.

  • Freelance 3D artist at Fiverr.com
    Zagreb, Croatia
    November 2017 - Present

    I am currently working as a frelance 3D artist at Fiverr.com. I have five active gigs on this site. Since november 2017 I have been working on high-to-low modeling, UV-ing, texturing, low-poly optimization and decimation and various other taks.

  • 3D environment artist / Intern at Lion Game Lion
    Zagreb, Croatia
    March 2017 - June 2017

    Internship as 3D environment artist. My main responsibilities were creating and texturing environment 3D models and props. Also working with Diesel engine, importing assets and material creation.