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Howard Miller mantel clock

I created this model in my spare time after work. One of my duties on current position as a junior 3D artist is lighting 3D environments and characters so I don't have that much time to create game props. Since I improved my lighting skills I created this simple scene to light this prop. The model has a bit more polygons that it should have, and the bevels on the high-poly could've been bigger but I really like the final result.

Marmoset scene

Marmoset scene

Wireframe of the model  - 2604 tris.

Wireframe of the model - 2604 tris.

PBR textures created with Substance Painter.

PBR textures created with Substance Painter.